Akara

A Mlox Jack who works the back alleys

Description:

Akara can be very charming with elegant features that hide her true back alley nature.

Might: 10

Speed: 13

Intellect: 11

Skills:
Training in one task of your choosing (not attack/defense)
Trained in sneaking, pickpocketing, lockpicking and climbing

Abilities:
Open/Close third eye – switch between mloxan form and human guise
In mloxan form: +2 Speed Pool
In mloxan form: +1 armour when third eye is open
In mloxan form: Cypher limit increased by 1
In mloxan form: Trained in speed defense
In mloxan form: Trained in auditory and visual perception
In mloxan form: Trained in all non-combat tasks related to Speed and reflexes
In mloxan form: Inability at deception, sneaking and camouflage
In mloxan form: Inability at charm, persuasion and etiquette
In mloxan form: Inability at tasks requiring knowledge, memory or lore
In human guise: Trained in deception, sneaking and camouflage
In human guise: Trained in charm, persuasion and etiquette
In human guise: Trained in all tasks requiring knowledge, memory or lore
In human guise: Inability in all non-combat speed and perception tasks
Practiced With Light and Medium Weapons

Flex Skill:
Skill With Defense, Gather Rumours

Equipment:
Clothing
Rapier
Knife
Light Armour
An explorer’s pack
A pack of light tools
Two cyphers (chosen for you by the GM)
One oddity: Unbreakable glass pyramid filled with what appears to be ice or snow
A bag of light tools

Shins: 8

Bio:

Akara will not reveal where she is from, only that she has been in Husker a few months, making her living working the dark alleys. She is very distant from most of the party, only confiding in Tondrek it seems. She is driven to search for her origin although what that entails is only known between Tondrek and herself.

Akara

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